x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r133436 = x;
double r133437 = y;
double r133438 = r133436 * r133437;
double r133439 = z;
double r133440 = t;
double r133441 = r133439 * r133440;
double r133442 = r133438 - r133441;
return r133442;
}
double f(double x, double y, double z, double t) {
double r133443 = x;
double r133444 = y;
double r133445 = r133443 * r133444;
double r133446 = z;
double r133447 = t;
double r133448 = r133446 * r133447;
double r133449 = r133445 - r133448;
return r133449;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))