x + y \cdot \frac{z - t}{z - a}x + \left(\left(z - t\right) \cdot \frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{y}}{\sqrt[3]{z - a}}double f(double x, double y, double z, double t, double a) {
double r411826 = x;
double r411827 = y;
double r411828 = z;
double r411829 = t;
double r411830 = r411828 - r411829;
double r411831 = a;
double r411832 = r411828 - r411831;
double r411833 = r411830 / r411832;
double r411834 = r411827 * r411833;
double r411835 = r411826 + r411834;
return r411835;
}
double f(double x, double y, double z, double t, double a) {
double r411836 = x;
double r411837 = z;
double r411838 = t;
double r411839 = r411837 - r411838;
double r411840 = y;
double r411841 = cbrt(r411840);
double r411842 = r411841 * r411841;
double r411843 = a;
double r411844 = r411837 - r411843;
double r411845 = cbrt(r411844);
double r411846 = r411845 * r411845;
double r411847 = r411842 / r411846;
double r411848 = r411839 * r411847;
double r411849 = r411841 / r411845;
double r411850 = r411848 * r411849;
double r411851 = r411836 + r411850;
return r411851;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 1.0 |
Initial program 1.4
rmApplied *-un-lft-identity1.4
Applied associate-*l*1.4
Simplified3.0
rmApplied add-cube-cbrt3.4
Applied add-cube-cbrt3.6
Applied times-frac3.6
Applied associate-*r*1.0
Final simplification1.0
herbie shell --seed 2019303
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))