\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{\frac{1}{2}}{y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r396444 = x;
double r396445 = y;
double r396446 = r396444 - r396445;
double r396447 = 2.0;
double r396448 = r396444 * r396447;
double r396449 = r396448 * r396445;
double r396450 = r396446 / r396449;
return r396450;
}
double f(double x, double y) {
double r396451 = 1.0;
double r396452 = 2.0;
double r396453 = r396451 / r396452;
double r396454 = y;
double r396455 = r396453 / r396454;
double r396456 = x;
double r396457 = r396456 * r396452;
double r396458 = r396451 / r396457;
double r396459 = r396455 - r396458;
return r396459;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
rmApplied div-sub15.5
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))