x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r116201 = x;
double r116202 = y;
double r116203 = r116202 * r116202;
double r116204 = r116201 - r116203;
return r116204;
}
double f(double x, double y) {
double r116205 = x;
double r116206 = y;
double r116207 = r116206 * r116206;
double r116208 = r116205 - r116207;
return r116208;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019298
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))