x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r123750 = x;
double r123751 = y;
double r123752 = r123750 * r123751;
double r123753 = z;
double r123754 = t;
double r123755 = r123753 * r123754;
double r123756 = r123752 + r123755;
return r123756;
}
double f(double x, double y, double z, double t) {
double r123757 = x;
double r123758 = y;
double r123759 = r123757 * r123758;
double r123760 = z;
double r123761 = t;
double r123762 = r123760 * r123761;
double r123763 = r123759 + r123762;
return r123763;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019298
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))