x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r95591 = x;
double r95592 = y;
double r95593 = r95591 * r95592;
double r95594 = z;
double r95595 = t;
double r95596 = r95594 * r95595;
double r95597 = r95593 - r95596;
return r95597;
}
double f(double x, double y, double z, double t) {
double r95598 = x;
double r95599 = y;
double r95600 = r95598 * r95599;
double r95601 = z;
double r95602 = t;
double r95603 = r95601 * r95602;
double r95604 = r95600 - r95603;
return r95604;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019298
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))