\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r536203 = x;
double r536204 = y;
double r536205 = r536203 * r536204;
double r536206 = z;
double r536207 = t;
double r536208 = r536206 * r536207;
double r536209 = r536205 - r536208;
double r536210 = a;
double r536211 = r536209 / r536210;
return r536211;
}
double f(double x, double y, double z, double t, double a) {
double r536212 = x;
double r536213 = y;
double r536214 = r536212 * r536213;
double r536215 = z;
double r536216 = t;
double r536217 = r536215 * r536216;
double r536218 = r536214 - r536217;
double r536219 = a;
double r536220 = r536218 / r536219;
return r536220;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.3 |
|---|---|
| Target | 5.9 |
| Herbie | 7.3 |
Initial program 7.3
rmApplied div-inv7.4
Final simplification7.3
herbie shell --seed 2019298
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.46868496869954822e170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.30983112197837121e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))