Average Error: 0.4 → 0.2
Time: 7.5s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r509847 = x;
        double r509848 = 100.0;
        double r509849 = r509847 * r509848;
        double r509850 = y;
        double r509851 = r509847 + r509850;
        double r509852 = r509849 / r509851;
        return r509852;
}

double f(double x, double y) {
        double r509853 = x;
        double r509854 = 100.0;
        double r509855 = y;
        double r509856 = r509853 + r509855;
        double r509857 = r509854 / r509856;
        double r509858 = r509853 * r509857;
        return r509858;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.4
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.4

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.4

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2019298 
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))