x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r473961 = x;
double r473962 = y;
double r473963 = z;
double r473964 = r473962 * r473963;
double r473965 = r473961 - r473964;
return r473965;
}
double f(double x, double y, double z) {
double r473966 = x;
double r473967 = y;
double r473968 = z;
double r473969 = r473967 * r473968;
double r473970 = r473966 - r473969;
return r473970;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019298
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))