x + y \cdot \frac{z - t}{z - a}x + \frac{y}{\frac{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}} \cdot \frac{\sqrt[3]{1}}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}}double f(double x, double y, double z, double t, double a) {
double r414500 = x;
double r414501 = y;
double r414502 = z;
double r414503 = t;
double r414504 = r414502 - r414503;
double r414505 = a;
double r414506 = r414502 - r414505;
double r414507 = r414504 / r414506;
double r414508 = r414501 * r414507;
double r414509 = r414500 + r414508;
return r414509;
}
double f(double x, double y, double z, double t, double a) {
double r414510 = x;
double r414511 = y;
double r414512 = z;
double r414513 = a;
double r414514 = r414512 - r414513;
double r414515 = cbrt(r414514);
double r414516 = r414515 * r414515;
double r414517 = t;
double r414518 = r414512 - r414517;
double r414519 = cbrt(r414518);
double r414520 = r414519 * r414519;
double r414521 = r414516 / r414520;
double r414522 = r414511 / r414521;
double r414523 = 1.0;
double r414524 = cbrt(r414523);
double r414525 = r414515 / r414519;
double r414526 = r414524 / r414525;
double r414527 = r414522 * r414526;
double r414528 = r414510 + r414527;
return r414528;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 0.5 |
Initial program 1.3
rmApplied clear-num1.3
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied associate-*r*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2019298
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))