\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r184079 = x;
double r184080 = 2.0;
double r184081 = r184079 / r184080;
double r184082 = y;
double r184083 = r184082 * r184079;
double r184084 = r184081 + r184083;
double r184085 = z;
double r184086 = r184084 + r184085;
return r184086;
}
double f(double x, double y, double z) {
double r184087 = x;
double r184088 = y;
double r184089 = 0.5;
double r184090 = r184088 + r184089;
double r184091 = r184087 * r184090;
double r184092 = z;
double r184093 = r184091 + r184092;
return r184093;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))