1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r184366 = 1.0;
double r184367 = x;
double r184368 = y;
double r184369 = z;
double r184370 = r184368 - r184369;
double r184371 = t;
double r184372 = r184368 - r184371;
double r184373 = r184370 * r184372;
double r184374 = r184367 / r184373;
double r184375 = r184366 - r184374;
return r184375;
}
double f(double x, double y, double z, double t) {
double r184376 = 1.0;
double r184377 = x;
double r184378 = y;
double r184379 = z;
double r184380 = r184378 - r184379;
double r184381 = r184377 / r184380;
double r184382 = t;
double r184383 = r184378 - r184382;
double r184384 = r184381 / r184383;
double r184385 = r184376 - r184384;
return r184385;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*0.9
Final simplification0.9
herbie shell --seed 2019297
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))