x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r163885 = x;
double r163886 = y;
double r163887 = 4.0;
double r163888 = r163886 * r163887;
double r163889 = z;
double r163890 = r163888 * r163889;
double r163891 = r163885 - r163890;
return r163891;
}
double f(double x, double y, double z) {
double r163892 = x;
double r163893 = y;
double r163894 = 4.0;
double r163895 = r163893 * r163894;
double r163896 = z;
double r163897 = r163895 * r163896;
double r163898 = r163892 - r163897;
return r163898;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))