x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r114448 = x;
double r114449 = r114448 * r114448;
double r114450 = y;
double r114451 = 4.0;
double r114452 = r114450 * r114451;
double r114453 = z;
double r114454 = r114452 * r114453;
double r114455 = r114449 - r114454;
return r114455;
}
double f(double x, double y, double z) {
double r114456 = x;
double r114457 = r114456 * r114456;
double r114458 = y;
double r114459 = 4.0;
double r114460 = r114458 * r114459;
double r114461 = z;
double r114462 = r114460 * r114461;
double r114463 = r114457 - r114462;
return r114463;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))