x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r113809 = x;
double r113810 = y;
double r113811 = r113810 * r113810;
double r113812 = r113809 - r113811;
return r113812;
}
double f(double x, double y) {
double r113813 = x;
double r113814 = y;
double r113815 = r113814 * r113814;
double r113816 = r113813 - r113815;
return r113816;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))