x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r108870 = x;
double r108871 = y;
double r108872 = r108870 * r108871;
double r108873 = z;
double r108874 = t;
double r108875 = r108873 * r108874;
double r108876 = r108872 - r108875;
return r108876;
}
double f(double x, double y, double z, double t) {
double r108877 = x;
double r108878 = y;
double r108879 = r108877 * r108878;
double r108880 = z;
double r108881 = t;
double r108882 = r108880 * r108881;
double r108883 = r108879 - r108882;
return r108883;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))