\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\frac{4}{z} \cdot \left(x - y\right) - 2double f(double x, double y, double z) {
double r605655 = 4.0;
double r605656 = x;
double r605657 = y;
double r605658 = r605656 - r605657;
double r605659 = z;
double r605660 = 0.5;
double r605661 = r605659 * r605660;
double r605662 = r605658 - r605661;
double r605663 = r605655 * r605662;
double r605664 = r605663 / r605659;
return r605664;
}
double f(double x, double y, double z) {
double r605665 = 4.0;
double r605666 = z;
double r605667 = r605665 / r605666;
double r605668 = x;
double r605669 = y;
double r605670 = r605668 - r605669;
double r605671 = r605667 * r605670;
double r605672 = 2.0;
double r605673 = r605671 - r605672;
return r605673;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.2 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.2
herbie shell --seed 2019297
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))