Average Error: 10.9 → 10.9
Time: 10.7s
Precision: 64
\[\frac{x - y \cdot z}{t - a \cdot z}\]
\[\frac{x - y \cdot z}{t - a \cdot z}\]
\frac{x - y \cdot z}{t - a \cdot z}
\frac{x - y \cdot z}{t - a \cdot z}
double f(double x, double y, double z, double t, double a) {
        double r461365 = x;
        double r461366 = y;
        double r461367 = z;
        double r461368 = r461366 * r461367;
        double r461369 = r461365 - r461368;
        double r461370 = t;
        double r461371 = a;
        double r461372 = r461371 * r461367;
        double r461373 = r461370 - r461372;
        double r461374 = r461369 / r461373;
        return r461374;
}

double f(double x, double y, double z, double t, double a) {
        double r461375 = x;
        double r461376 = y;
        double r461377 = z;
        double r461378 = r461376 * r461377;
        double r461379 = r461375 - r461378;
        double r461380 = t;
        double r461381 = a;
        double r461382 = r461381 * r461377;
        double r461383 = r461380 - r461382;
        double r461384 = r461379 / r461383;
        return r461384;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.9
Target2.0
Herbie10.9
\[\begin{array}{l} \mathbf{if}\;z \lt -32113435955957344:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \mathbf{elif}\;z \lt 3.51395223729782958298856956410892592016 \cdot 10^{-86}:\\ \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t - a \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \end{array}\]

Derivation

  1. Initial program 10.9

    \[\frac{x - y \cdot z}{t - a \cdot z}\]
  2. Using strategy rm
  3. Applied div-inv11.0

    \[\leadsto \color{blue}{\left(x - y \cdot z\right) \cdot \frac{1}{t - a \cdot z}}\]
  4. Final simplification10.9

    \[\leadsto \frac{x - y \cdot z}{t - a \cdot z}\]

Reproduce

herbie shell --seed 2019297 
(FPCore (x y z t a)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
  :precision binary64

  :herbie-target
  (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.51395223729782958e-86) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))

  (/ (- x (* y z)) (- t (* a z))))