x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r495903 = x;
double r495904 = y;
double r495905 = z;
double r495906 = r495904 * r495905;
double r495907 = r495903 - r495906;
return r495907;
}
double f(double x, double y, double z) {
double r495908 = x;
double r495909 = y;
double r495910 = z;
double r495911 = r495909 * r495910;
double r495912 = r495908 - r495911;
return r495912;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))