\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r329833 = x;
double r329834 = y;
double r329835 = r329833 + r329834;
double r329836 = 2.0;
double r329837 = r329833 * r329836;
double r329838 = r329837 * r329834;
double r329839 = r329835 / r329838;
return r329839;
}
double f(double x, double y) {
double r329840 = 0.5;
double r329841 = 1.0;
double r329842 = y;
double r329843 = r329841 / r329842;
double r329844 = x;
double r329845 = r329841 / r329844;
double r329846 = r329843 + r329845;
double r329847 = r329840 * r329846;
return r329847;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019297
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))