1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\frac{4}{y} \cdot \left(x - z\right) + 2double f(double x, double y, double z) {
double r203904 = 1.0;
double r203905 = 4.0;
double r203906 = x;
double r203907 = y;
double r203908 = 0.25;
double r203909 = r203907 * r203908;
double r203910 = r203906 + r203909;
double r203911 = z;
double r203912 = r203910 - r203911;
double r203913 = r203905 * r203912;
double r203914 = r203913 / r203907;
double r203915 = r203904 + r203914;
return r203915;
}
double f(double x, double y, double z) {
double r203916 = 4.0;
double r203917 = y;
double r203918 = r203916 / r203917;
double r203919 = x;
double r203920 = z;
double r203921 = r203919 - r203920;
double r203922 = r203918 * r203921;
double r203923 = 2.0;
double r203924 = r203922 + r203923;
return r203924;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.2
herbie shell --seed 2019297
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))