1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r206629 = 1.0;
double r206630 = x;
double r206631 = y;
double r206632 = z;
double r206633 = r206631 - r206632;
double r206634 = t;
double r206635 = r206631 - r206634;
double r206636 = r206633 * r206635;
double r206637 = r206630 / r206636;
double r206638 = r206629 - r206637;
return r206638;
}
double f(double x, double y, double z, double t) {
double r206639 = 1.0;
double r206640 = x;
double r206641 = y;
double r206642 = z;
double r206643 = r206641 - r206642;
double r206644 = t;
double r206645 = r206641 - r206644;
double r206646 = r206643 * r206645;
double r206647 = r206640 / r206646;
double r206648 = r206639 - r206647;
return r206648;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
Final simplification0.5
herbie shell --seed 2019294
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))