x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r192462 = x;
double r192463 = y;
double r192464 = 4.0;
double r192465 = r192463 * r192464;
double r192466 = z;
double r192467 = r192465 * r192466;
double r192468 = r192462 - r192467;
return r192468;
}
double f(double x, double y, double z) {
double r192469 = x;
double r192470 = y;
double r192471 = 4.0;
double r192472 = r192470 * r192471;
double r192473 = z;
double r192474 = r192472 * r192473;
double r192475 = r192469 - r192474;
return r192475;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019294
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))