x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r114252 = x;
double r114253 = y;
double r114254 = r114253 - r114252;
double r114255 = z;
double r114256 = r114254 * r114255;
double r114257 = r114252 + r114256;
return r114257;
}
double f(double x, double y, double z) {
double r114258 = x;
double r114259 = y;
double r114260 = r114259 - r114258;
double r114261 = z;
double r114262 = r114260 * r114261;
double r114263 = r114258 + r114262;
return r114263;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019294
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))