x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r97812 = x;
double r97813 = y;
double r97814 = r97813 * r97813;
double r97815 = r97812 - r97814;
return r97815;
}
double f(double x, double y) {
double r97816 = x;
double r97817 = y;
double r97818 = r97817 * r97817;
double r97819 = r97816 - r97818;
return r97819;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019294
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))