1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + 4 \cdot \left(0.25 + \left(\frac{x}{y} - \frac{z}{y}\right)\right)double f(double x, double y, double z) {
double r231163 = 1.0;
double r231164 = 4.0;
double r231165 = x;
double r231166 = y;
double r231167 = 0.25;
double r231168 = r231166 * r231167;
double r231169 = r231165 + r231168;
double r231170 = z;
double r231171 = r231169 - r231170;
double r231172 = r231164 * r231171;
double r231173 = r231172 / r231166;
double r231174 = r231163 + r231173;
return r231174;
}
double f(double x, double y, double z) {
double r231175 = 1.0;
double r231176 = 4.0;
double r231177 = 0.25;
double r231178 = x;
double r231179 = y;
double r231180 = r231178 / r231179;
double r231181 = z;
double r231182 = r231181 / r231179;
double r231183 = r231180 - r231182;
double r231184 = r231177 + r231183;
double r231185 = r231176 * r231184;
double r231186 = r231175 + r231185;
return r231186;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019294
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))