x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r103336 = x;
double r103337 = r103336 * r103336;
double r103338 = y;
double r103339 = 4.0;
double r103340 = r103338 * r103339;
double r103341 = z;
double r103342 = r103340 * r103341;
double r103343 = r103337 - r103342;
return r103343;
}
double f(double x, double y, double z) {
double r103344 = x;
double r103345 = r103344 * r103344;
double r103346 = y;
double r103347 = 4.0;
double r103348 = r103346 * r103347;
double r103349 = z;
double r103350 = r103348 * r103349;
double r103351 = r103345 - r103350;
return r103351;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019291
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))