x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r92098 = x;
double r92099 = y;
double r92100 = r92099 * r92099;
double r92101 = r92098 - r92100;
return r92101;
}
double f(double x, double y) {
double r92102 = x;
double r92103 = y;
double r92104 = r92103 * r92103;
double r92105 = r92102 - r92104;
return r92105;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019291
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))