x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r95451 = x;
double r95452 = y;
double r95453 = r95451 * r95452;
double r95454 = z;
double r95455 = t;
double r95456 = r95454 * r95455;
double r95457 = r95453 + r95456;
return r95457;
}
double f(double x, double y, double z, double t) {
double r95458 = x;
double r95459 = y;
double r95460 = r95458 * r95459;
double r95461 = z;
double r95462 = t;
double r95463 = r95461 * r95462;
double r95464 = r95460 + r95463;
return r95464;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019291
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))