x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r68596 = x;
double r68597 = y;
double r68598 = r68596 * r68597;
double r68599 = z;
double r68600 = t;
double r68601 = r68599 * r68600;
double r68602 = r68598 - r68601;
return r68602;
}
double f(double x, double y, double z, double t) {
double r68603 = x;
double r68604 = y;
double r68605 = r68603 * r68604;
double r68606 = z;
double r68607 = t;
double r68608 = r68606 * r68607;
double r68609 = r68605 - r68608;
return r68609;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019291
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))