\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - t \cdot z}{a}double f(double x, double y, double z, double t, double a) {
double r705558 = x;
double r705559 = y;
double r705560 = r705558 * r705559;
double r705561 = z;
double r705562 = t;
double r705563 = r705561 * r705562;
double r705564 = r705560 - r705563;
double r705565 = a;
double r705566 = r705564 / r705565;
return r705566;
}
double f(double x, double y, double z, double t, double a) {
double r705567 = x;
double r705568 = y;
double r705569 = r705567 * r705568;
double r705570 = t;
double r705571 = z;
double r705572 = r705570 * r705571;
double r705573 = r705569 - r705572;
double r705574 = a;
double r705575 = r705573 / r705574;
return r705575;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.4 |
|---|---|
| Target | 5.9 |
| Herbie | 7.4 |
Initial program 7.4
Taylor expanded around 0 7.4
Simplified7.4
Final simplification7.4
herbie shell --seed 2019291
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.46868496869954822e170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.30983112197837121e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))