Average Error: 10.7 → 10.7
Time: 10.6s
Precision: 64
\[\frac{x - y \cdot z}{t - a \cdot z}\]
\[\frac{x - y \cdot z}{t - a \cdot z}\]
\frac{x - y \cdot z}{t - a \cdot z}
\frac{x - y \cdot z}{t - a \cdot z}
double f(double x, double y, double z, double t, double a) {
        double r637740 = x;
        double r637741 = y;
        double r637742 = z;
        double r637743 = r637741 * r637742;
        double r637744 = r637740 - r637743;
        double r637745 = t;
        double r637746 = a;
        double r637747 = r637746 * r637742;
        double r637748 = r637745 - r637747;
        double r637749 = r637744 / r637748;
        return r637749;
}

double f(double x, double y, double z, double t, double a) {
        double r637750 = x;
        double r637751 = y;
        double r637752 = z;
        double r637753 = r637751 * r637752;
        double r637754 = r637750 - r637753;
        double r637755 = t;
        double r637756 = a;
        double r637757 = r637756 * r637752;
        double r637758 = r637755 - r637757;
        double r637759 = r637754 / r637758;
        return r637759;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.7
Target1.9
Herbie10.7
\[\begin{array}{l} \mathbf{if}\;z \lt -32113435955957344:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \mathbf{elif}\;z \lt 3.51395223729782958298856956410892592016 \cdot 10^{-86}:\\ \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t - a \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \end{array}\]

Derivation

  1. Initial program 10.7

    \[\frac{x - y \cdot z}{t - a \cdot z}\]
  2. Using strategy rm
  3. Applied div-inv10.8

    \[\leadsto \color{blue}{\left(x - y \cdot z\right) \cdot \frac{1}{t - a \cdot z}}\]
  4. Final simplification10.7

    \[\leadsto \frac{x - y \cdot z}{t - a \cdot z}\]

Reproduce

herbie shell --seed 2019291 
(FPCore (x y z t a)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
  :precision binary64

  :herbie-target
  (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.51395223729782958e-86) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))

  (/ (- x (* y z)) (- t (* a z))))