\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{y \cdot 2} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r448077 = x;
double r448078 = y;
double r448079 = r448077 - r448078;
double r448080 = 2.0;
double r448081 = r448077 * r448080;
double r448082 = r448081 * r448078;
double r448083 = r448079 / r448082;
return r448083;
}
double f(double x, double y) {
double r448084 = 1.0;
double r448085 = y;
double r448086 = 2.0;
double r448087 = r448085 * r448086;
double r448088 = r448084 / r448087;
double r448089 = x;
double r448090 = r448089 * r448086;
double r448091 = r448084 / r448090;
double r448092 = r448088 - r448091;
return r448092;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.0
rmApplied div-sub15.0
Simplified10.9
Simplified0.0
Final simplification0.0
herbie shell --seed 2019291
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))