1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 - \frac{4}{y} \cdot \left(z - x\right)double f(double x, double y, double z) {
double r197492 = 1.0;
double r197493 = 4.0;
double r197494 = x;
double r197495 = y;
double r197496 = 0.75;
double r197497 = r197495 * r197496;
double r197498 = r197494 + r197497;
double r197499 = z;
double r197500 = r197498 - r197499;
double r197501 = r197493 * r197500;
double r197502 = r197501 / r197495;
double r197503 = r197492 + r197502;
return r197503;
}
double f(double x, double y, double z) {
double r197504 = 4.0;
double r197505 = y;
double r197506 = r197504 / r197505;
double r197507 = z;
double r197508 = x;
double r197509 = r197507 - r197508;
double r197510 = r197506 * r197509;
double r197511 = r197504 - r197510;
return r197511;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.2
herbie shell --seed 2019291
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))