\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r54060 = x;
double r54061 = y;
double r54062 = r54060 * r54061;
double r54063 = z;
double r54064 = t;
double r54065 = r54063 * r54064;
double r54066 = r54062 + r54065;
double r54067 = a;
double r54068 = b;
double r54069 = r54067 * r54068;
double r54070 = r54066 + r54069;
double r54071 = c;
double r54072 = i;
double r54073 = r54071 * r54072;
double r54074 = r54070 + r54073;
return r54074;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r54075 = c;
double r54076 = i;
double r54077 = a;
double r54078 = b;
double r54079 = x;
double r54080 = y;
double r54081 = z;
double r54082 = t;
double r54083 = r54081 * r54082;
double r54084 = fma(r54079, r54080, r54083);
double r54085 = fma(r54077, r54078, r54084);
double r54086 = fma(r54075, r54076, r54085);
return r54086;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))