\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot d2 + \mathsf{fma}\left(d1, d4 - d1, -d1 \cdot d3\right)double f(double d1, double d2, double d3, double d4) {
double r144451 = d1;
double r144452 = d2;
double r144453 = r144451 * r144452;
double r144454 = d3;
double r144455 = r144451 * r144454;
double r144456 = r144453 - r144455;
double r144457 = d4;
double r144458 = r144457 * r144451;
double r144459 = r144456 + r144458;
double r144460 = r144451 * r144451;
double r144461 = r144459 - r144460;
return r144461;
}
double f(double d1, double d2, double d3, double d4) {
double r144462 = d1;
double r144463 = d2;
double r144464 = r144462 * r144463;
double r144465 = d4;
double r144466 = r144465 - r144462;
double r144467 = d3;
double r144468 = r144462 * r144467;
double r144469 = -r144468;
double r144470 = fma(r144462, r144466, r144469);
double r144471 = r144464 + r144470;
return r144471;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied associate--l+0.0
Simplified0.0
rmApplied sub-neg0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))