x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r157786 = x;
double r157787 = y;
double r157788 = r157787 - r157786;
double r157789 = 6.0;
double r157790 = r157788 * r157789;
double r157791 = 2.0;
double r157792 = 3.0;
double r157793 = r157791 / r157792;
double r157794 = z;
double r157795 = r157793 - r157794;
double r157796 = r157790 * r157795;
double r157797 = r157786 + r157796;
return r157797;
}
double f(double x, double y, double z) {
double r157798 = y;
double r157799 = x;
double r157800 = r157798 - r157799;
double r157801 = 4.0;
double r157802 = 6.0;
double r157803 = z;
double r157804 = r157802 * r157803;
double r157805 = r157801 - r157804;
double r157806 = fma(r157800, r157805, r157799);
return r157806;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))