x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r113589 = x;
double r113590 = y;
double r113591 = r113590 - r113589;
double r113592 = z;
double r113593 = r113591 * r113592;
double r113594 = r113589 + r113593;
return r113594;
}
double f(double x, double y, double z) {
double r113595 = z;
double r113596 = y;
double r113597 = x;
double r113598 = r113596 - r113597;
double r113599 = fma(r113595, r113598, r113597);
return r113599;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))