x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r146018 = x;
double r146019 = y;
double r146020 = cos(r146019);
double r146021 = r146018 * r146020;
double r146022 = z;
double r146023 = sin(r146019);
double r146024 = r146022 * r146023;
double r146025 = r146021 + r146024;
return r146025;
}
double f(double x, double y, double z) {
double r146026 = x;
double r146027 = y;
double r146028 = cos(r146027);
double r146029 = 2.0;
double r146030 = pow(r146028, r146029);
double r146031 = 0.3333333333333333;
double r146032 = pow(r146030, r146031);
double r146033 = r146026 * r146032;
double r146034 = cbrt(r146028);
double r146035 = r146033 * r146034;
double r146036 = z;
double r146037 = sin(r146027);
double r146038 = r146036 * r146037;
double r146039 = r146035 + r146038;
return r146039;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.0
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))