Average Error: 0.0 → 0.2
Time: 11.7s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}
double f(double x, double y, double z) {
        double r110946 = x;
        double r110947 = y;
        double r110948 = sin(r110947);
        double r110949 = r110946 + r110948;
        double r110950 = z;
        double r110951 = cos(r110947);
        double r110952 = r110950 * r110951;
        double r110953 = r110949 + r110952;
        return r110953;
}

double f(double x, double y, double z) {
        double r110954 = x;
        double r110955 = y;
        double r110956 = sin(r110955);
        double r110957 = r110954 + r110956;
        double r110958 = z;
        double r110959 = cos(r110955);
        double r110960 = cbrt(r110959);
        double r110961 = r110960 * r110960;
        double r110962 = r110958 * r110961;
        double r110963 = r110962 * r110960;
        double r110964 = r110957 + r110963;
        return r110964;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.2

    \[\leadsto \left(x + \sin y\right) + z \cdot \color{blue}{\left(\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{\cos y}\right)}\]
  4. Applied associate-*r*0.2

    \[\leadsto \left(x + \sin y\right) + \color{blue}{\left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}}\]
  5. Final simplification0.2

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}\]

Reproduce

herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))