x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)double f(double x, double y, double z) {
double r113099 = x;
double r113100 = y;
double r113101 = r113099 * r113100;
double r113102 = 1.0;
double r113103 = r113099 - r113102;
double r113104 = z;
double r113105 = r113103 * r113104;
double r113106 = r113101 + r113105;
return r113106;
}
double f(double x, double y, double z) {
double r113107 = x;
double r113108 = y;
double r113109 = 1.0;
double r113110 = r113107 - r113109;
double r113111 = z;
double r113112 = r113110 * r113111;
double r113113 = fma(r113107, r113108, r113112);
return r113113;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))