x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r91280 = x;
double r91281 = y;
double r91282 = r91280 * r91281;
double r91283 = z;
double r91284 = t;
double r91285 = r91283 * r91284;
double r91286 = r91282 + r91285;
return r91286;
}
double f(double x, double y, double z, double t) {
double r91287 = x;
double r91288 = y;
double r91289 = z;
double r91290 = t;
double r91291 = r91289 * r91290;
double r91292 = fma(r91287, r91288, r91291);
return r91292;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))