\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r92505 = x;
double r92506 = y;
double r92507 = r92505 * r92506;
double r92508 = z;
double r92509 = t;
double r92510 = r92508 * r92509;
double r92511 = r92507 + r92510;
double r92512 = a;
double r92513 = b;
double r92514 = r92512 * r92513;
double r92515 = r92511 + r92514;
return r92515;
}
double f(double x, double y, double z, double t, double a, double b) {
double r92516 = a;
double r92517 = b;
double r92518 = x;
double r92519 = y;
double r92520 = z;
double r92521 = t;
double r92522 = r92520 * r92521;
double r92523 = fma(r92518, r92519, r92522);
double r92524 = fma(r92516, r92517, r92523);
return r92524;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))