\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\frac{4 \cdot \left(x - y\right)}{z} - 2double f(double x, double y, double z) {
double r539361 = 4.0;
double r539362 = x;
double r539363 = y;
double r539364 = r539362 - r539363;
double r539365 = z;
double r539366 = 0.5;
double r539367 = r539365 * r539366;
double r539368 = r539364 - r539367;
double r539369 = r539361 * r539368;
double r539370 = r539369 / r539365;
return r539370;
}
double f(double x, double y, double z) {
double r539371 = 4.0;
double r539372 = x;
double r539373 = y;
double r539374 = r539372 - r539373;
double r539375 = r539371 * r539374;
double r539376 = z;
double r539377 = r539375 / r539376;
double r539378 = 2.0;
double r539379 = r539377 - r539378;
return r539379;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied sub-div0.0
Applied associate-*r/0.1
Final simplification0.1
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))