\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1281010 = 60.0;
double r1281011 = x;
double r1281012 = y;
double r1281013 = r1281011 - r1281012;
double r1281014 = r1281010 * r1281013;
double r1281015 = z;
double r1281016 = t;
double r1281017 = r1281015 - r1281016;
double r1281018 = r1281014 / r1281017;
double r1281019 = a;
double r1281020 = 120.0;
double r1281021 = r1281019 * r1281020;
double r1281022 = r1281018 + r1281021;
return r1281022;
}
double f(double x, double y, double z, double t, double a) {
double r1281023 = 120.0;
double r1281024 = a;
double r1281025 = 60.0;
double r1281026 = x;
double r1281027 = y;
double r1281028 = r1281026 - r1281027;
double r1281029 = z;
double r1281030 = t;
double r1281031 = r1281029 - r1281030;
double r1281032 = r1281028 / r1281031;
double r1281033 = r1281025 * r1281032;
double r1281034 = fma(r1281023, r1281024, r1281033);
return r1281034;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))