\frac{x \cdot 100}{x + y}\sqrt{100} \cdot \frac{x}{\frac{x + y}{\sqrt{100}}}double f(double x, double y) {
double r505275 = x;
double r505276 = 100.0;
double r505277 = r505275 * r505276;
double r505278 = y;
double r505279 = r505275 + r505278;
double r505280 = r505277 / r505279;
return r505280;
}
double f(double x, double y) {
double r505281 = 100.0;
double r505282 = sqrt(r505281);
double r505283 = x;
double r505284 = y;
double r505285 = r505283 + r505284;
double r505286 = r505285 / r505282;
double r505287 = r505283 / r505286;
double r505288 = r505282 * r505287;
return r505288;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))