\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r453694 = x;
double r453695 = y;
double r453696 = z;
double r453697 = t;
double r453698 = r453696 * r453697;
double r453699 = r453695 - r453698;
double r453700 = r453694 / r453699;
return r453700;
}
double f(double x, double y, double z, double t) {
double r453701 = x;
double r453702 = y;
double r453703 = z;
double r453704 = t;
double r453705 = r453703 * r453704;
double r453706 = r453702 - r453705;
double r453707 = r453701 / r453706;
return r453707;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.6 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))