x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r411382 = x;
double r411383 = y;
double r411384 = z;
double r411385 = r411383 * r411384;
double r411386 = r411382 - r411385;
return r411386;
}
double f(double x, double y, double z) {
double r411387 = x;
double r411388 = y;
double r411389 = z;
double r411390 = r411388 * r411389;
double r411391 = r411387 - r411390;
return r411391;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))