2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \mathsf{fma}\left(x, x, -y \cdot x\right)double f(double x, double y) {
double r322877 = 2.0;
double r322878 = x;
double r322879 = r322878 * r322878;
double r322880 = y;
double r322881 = r322878 * r322880;
double r322882 = r322879 - r322881;
double r322883 = r322877 * r322882;
return r322883;
}
double f(double x, double y) {
double r322884 = 2.0;
double r322885 = x;
double r322886 = y;
double r322887 = r322886 * r322885;
double r322888 = -r322887;
double r322889 = fma(r322885, r322885, r322888);
double r322890 = r322884 * r322889;
return r322890;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))