\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r352472 = x;
double r352473 = y;
double r352474 = r352472 - r352473;
double r352475 = 2.0;
double r352476 = r352472 * r352475;
double r352477 = r352476 * r352473;
double r352478 = r352474 / r352477;
return r352478;
}
double f(double x, double y) {
double r352479 = 1.0;
double r352480 = 2.0;
double r352481 = y;
double r352482 = r352480 * r352481;
double r352483 = r352479 / r352482;
double r352484 = x;
double r352485 = r352484 * r352480;
double r352486 = r352479 / r352485;
double r352487 = r352483 - r352486;
return r352487;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
rmApplied div-sub15.1
Simplified11.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))